by Brian Taylor | Aug 18, 2026 | Game Logic
If you’ve been searching for a JavaScript game library and keep landing on Phaser.js and Kaboom.js, you’re in the right place. Both libraries let you build browser games with JavaScript, but they feel very different to use, and that difference matters a...
by Brian Taylor | Aug 18, 2026 | Game Logic
By the end of this guide, you’ll know how to wire up keyboard controls, keep a live score, and detect collisions in a browser game using JavaScript event listeners. These three mechanics are the backbone of almost every interactive game, and learning them...
by Brian Taylor | Aug 18, 2026 | Game Logic
Building games is one of the fastest ways to learn JavaScript because it gives every concept an immediate, visible purpose. You write a line of code, something happens on screen, and you understand exactly why. If you’ve been following tutorials and still feel...
by Brian Taylor | Aug 18, 2026 | Game Logic
By the end of this guide, you’ll have a real, working browser game you built yourself using plain HTML, CSS, and vanilla JavaScript. No frameworks, no libraries, no confusing setup. If you’ve written a few lines of HTML before, you already have everything...
by Brian Taylor | Aug 18, 2026 | Game Logic
By the end of this guide, you’ll have a working animated bouncing ball running in your browser, built entirely with HTML and JavaScript. No libraries, no installs, just a text editor and the browser you already have open. TL;DR: This guide explains what the...
by Brian Taylor | Jul 26, 2026 | Game Logic
Hela: Of Mice & Magic sits at the center of 2026’s most interesting genre conversation. The game, developed by Windup (Umeå, Sweden) and published by KnightsPeak, a division of My.Games, isn’t just riding a wave of gentler, lower-stakes...